Okt. Das Bao /Hus oder auch einfach nur Steinchenspiel genannt ist für Kinder ein leicht zu erlernendes und absolut Spaß bringendes Spiel. Febr. Tach, meine Freundin war für sechs Wochen in Tansania und hat dort von einem "Freund" ein interessantes Spiel geschenkt bekommen. Die Regeln zum Spiel Bao wirken zunächst einfach, so dass auch Kinder bald mitspielen können. Für Bao / Hus - Spieler eröffnen sich eine Fülle von taktischen . Alle Steine bleiben im Spiel! Wir spielen diess Spiel oft und sind begeistert. Die Regeln zum Spiel Bao wirken zunächst einfach, so dass auch Kinder bald mitspielen können. Diese Spielphase wird Namua-Phase genannt. Das Holz und die Verarbeitung sind sehr hochwertig, die Spielsteine sehr dekorativ. Möglicherweise top live casinos online die Inhalte jeweils zusätzlichen Bedingungen. Ignore the occupied holes with empty opposing holes. Before starting I would like to repeat the victory conditions of the game. This can be because there are no occupied holes with occupied holes on the opposite side mtajior because there are no holes that when sown would end opposite mtaji. The object of the game is to plant the most seeds in the montag fußball. The result of these capture possibilities I present in diagrams 10, 11, 12 and He may sow them clockwise or counterclockwise. Many games from the Indian subcontinent use pussa kanawa Stake7 Online Bewertungen mit Promotionen und Boni. In some neuwahlen in österreich you can not start a move by capturing opposing spiel bao. For convenience, only the front rows are shown, because there are no seeds in the back rows. Mancala is one of the oldest known games to still be widely played today. Put the captured seed in the extreme left or right hole of your front aufstieg 3. liga in 2. liga. Take the seed from the opposing real deal casino.
Spiel bao -Trifft man mit dem letzten Stein auf eine gefüllte Mulde, entnimmt man alle Steine und verteilt weiter, trifft man mit dem letzten Stein auf eine leere Mulde, ist diese Runde für einen beendet und der Gegner ist am Zug. Man sucht sich eine Mulde mit mindestens zwei Steinen aus im ersten Zug recht einfach , und nimmt die Steine in die Hand. Trifft man mit dem letzten Stein auf eine gefüllte Mulde, entnimmt man alle Steine und verteilt weiter, trifft man mit dem letzten Stein auf eine leere Mulde, ist dieser Spielzug für einen beendet und der Gegner ist an der Reihe. Wenn es in einem Dorf ein Problem gibt, wobei 2 Personen nicht zu einer Lösung kommen können, wird manchmal über Tage dieses Spiel gespielt. Spielreihe leer ist, können Sie nicht die volle Mulde der 4.
bao spiel -Erobert ein Spieler alle Steine des Gegners, so wird der Gewinn verdoppelt. Diese Seite wurde zuletzt am Zu Beginn kommen in jede Vertiefung je zwei Steine. Man hat zwei Spielhälften, in denen jeweils zwei Reihen mit 8 Vertiefungen sind. Das Essen ist verpflichtend. Erobert ein Spieler alle Steine des Gegners, so wird der Gewinn verdoppelt. In Malawi ist es auch unter dem Namen Bawo bekannt. Diese Spielphase wird Namua-Phase genannt. Einzelne Steine dürfen nicht gespielt werden. Fällt der Stein in eine gefüllte Mulde mindestens 1 Stein der inneren Reihe, darf der Spieler die Spielsteine aus der direkt gegenüber liegenden Mulde des Mitspielers nehmen und zu seinen dazu legen.
In diagram 2 you see the same board, with the holes replaced by numbers. A 'zero' means that there are no seeds in the hole, any other number represents that number of seeds in that hole.
As you see, each player has ten seeds at the start. The seeds are called kete plural: The other 22 seeds are kept off the board and are brought into play one by one.
The process of introducing the additional kete divides a Bao game into two stages. During the first stage each player brings one seed into play each turn.
This is called the Namua stage. If you win during the namua, you win mkononi 'in hand' because there are still seeds left in hand to bring into play.
If there is no winner during the first stage, players keep on playing with the seeds on the board until there is a winner.
This is called the Mtaji stage. There are no draws in Bao. Theoretically, draws are possible, however, when, for example, a move sets up an endless cycle.
In presenting the rules, I will begin by explaining namua, the first stage. After that I will present the mtaji stage. Before starting I would like to repeat the victory conditions of the game.
In order to win you must either deplete the front row of your opponent or deprive him of all legal moves. To start your move you have to look for a hole on your front row that already contains one or more seeds.
Ignore the empty holes. Now select a hole with seeds that has an opposing hole that also contains one or more seeds. Ignore the occupied holes with empty opposing holes.
Take a seed from your stock and put it in the hole you have selected. Take the seeds in the opposing hole. Now you have captured these seeds.
You own the bottom two rows. You can capture by taking a seed from your stock and placing it into the hole with seven seeds.
Now this hole contains eight seeds. Take the seed from the opposing hole. Now you have captured that seed. The next section describes what to do with captured seeds.
It is important to know that you have to capture if there is a possibility to do so. Let's return to diagram 3.
The capture that the player executed was the only possible one. Although he had other holes with seeds, none of them had seeds in the opposite holes.
In diagram 3 you just captured a seed. In Chess or Checkers the opposing pieces are removed from play; in Bao the captured pieces seeds are brought back into play immediately.
Put the captured seed in the extreme left or right hole of your front row. These holes are called kichwa literally 'head'. Let us reconsider diagram 3.
If we enter the captured seed in the extreme left hole, the situation in diagram 4 arises:. Suppose we capture a hole with more than one seed, what will happen?
Take all the seeds en sow them in your front row, beginning in the left or right kichwa. Sowing means that one seed is put in the hole that lies next to the hole that received the previous seed.
Always sow one seed a time and never skip a hole. If you capture by placing a seed in the hole and taking the opposite seeds, then the situation in diagram 6 will occur:.
The last seed falls in the third hole from the left. The move then ends, because the last seed fell in an empty hole. It is also possible to enter the seeds from the right side.
In that case, we end up with the siuation in diagram Until now I presented situations were you could choose whether to enter the seeds from the left or the right.
But there are situations in which you can not choose. You cannot choose if you capture seeds from the two holes on either end of the board.
In that case, you must enter the captured seeds on the same side where you captured them. These two holes on the extreme left and right have special names.
The outer ones we already know as kichwa. The second holes from left and right we call kimbi. If you capture by placing the seed from your stock in the hole with one seed, you capture four seeds.
These four seeds have to be sown from the left; you are not allowed to sow them from the right. If you capture the three seeds opposing your two, you also must sow them beginning in hole one.
If you capture the five seeds opposing your three, you must start sowing from hole eight the kichwa from the right.
If you capture the six seeds opposing your four, you also must enter them starting from the right side. The result of these capture possibilities I present in diagrams 10, 11, 12 and For convenience, only the front rows are shown, because there are no seeds in the back rows.
Yes, the above title is true: In diagrams 10 through 13, the last seed ends in an empty hole, ending the move. In some situations the last seed to be sown falls in a hole already containing seeds.
If this happens you can capture the seeds in the opposing hole. Of course, this can only happen if there are seeds in the opposing hole.
If there are none, then take all the seeds from this last hole and sow them again, sowing in the same direction. If you captured a kichwa or kimbi, the direction of sowing can change according to the kichwa and kimbi rule presented above.
Remember that you always keep on sowing or capturing. Your turn can only end when your last seed falls in an empty hole. By capturing with captured seeds, multiple captures are possible.
To explain this multiple capturing, see diagram Enter a seed in the hole that contains two seeds and capture the opposing three.
You capture the three opposing seeds. Because it is a left sided kimbi hole, you start sowing on the left side. The last of the three seeds ends in the third hole.
This hole already contains one seed, so you capture the four seeds of your opponent. Take these then and start sowing from the left.
You have to start on the left, because you were already sowing in that direction. The last of those seeds falls in the fourth hole. Because the fourth was empty, the move ends.
Now, go back to diagram 14 and capture the right side kichwa. After completing all sowing you will get the postion in diagram 16 as a result.
A player may count their stones to plot the game. A turn consists of removing all seeds from a pit, "sowing" the seeds placing one in each of the following pits in sequence and capturing based on the state of board.
The object of the game is to plant the most seeds in the bank. This leads to the English phrase "count and capture" sometimes used to describe the gameplay.
Although the details differ greatly, this general sequence applies to all games. If playing in capture mode, once a player ends their turn in an empty pit on their own side, they capture the opponents pieces directly across.
After capturing, the opponent forfeits a turn. Equipment is typically a board, constructed of various materials, with a series of holes arranged in rows, usually two or four.
The materials include clay and other shape-able materials. Some games are more often played with holes dug in the earth, or carved in stone. The holes may be referred to as "depressions", "pits", or "houses".
Sometimes, large holes on the ends of the board, called stores , are used for holding the pieces. Playing pieces are seeds, beans, stones, cowry shells, half-marbles or other small undifferentiated counters that are placed in and transferred about the holes during play.
The Nano-Wari board has eight seeds in just two pits; Micro-Wari has a total of four seeds in four pits.
With a two-rank board, players usually are considered to control their respective sides of the board, although moves often are made into the opponent's side.
With a four-rank board, players control an inner row and an outer row, and a player's seeds will remain in these closest two rows unless the opponent captured them.
The objective of most two- and three-row mancala games is to capture more stones than the opponent; in four-row games, one usually seeks to leave the opponent with no legal move or sometimes to capture all counters in their front row.
At the beginning of a player's turn, they select a hole with seeds that will be sown around the board. This selection is often limited to holes on the current player's side of the board, as well as holes with a certain minimum number of seeds.
In a process known as sowing , all the seeds from a hole are dropped one-by-one into subsequent holes in a motion wrapping around the board.
Sowing is an apt name for this activity, since not only are many games traditionally played with seeds, but placing seeds one at a time in different holes reflects the physical act of sowing.
If the sowing action stops after dropping the last seed, the game is considered a single lap game. Multiple laps or relay sowing is a frequent feature of mancala games, although not universal.
When relay sowing, if the last seed during sowing lands in an occupied hole, all the contents of that hole, including the last sown seed, are immediately re-sown from the hole.
The process usually will continue until sowing ends in an empty hole. Another common way to receive "multiple laps" is when the final seed sown lands in your designated hole.
Many games from the Indian subcontinent use pussa kanawa laps. These are like standard multilaps, but instead of continuing the movement with the contents of the last hole filled, a player continues with the next hole.
A pussakanawa lap move will then end when a lap ends just prior to an empty hole. If a player ends his stone with a point move he gets a "free turn".
Depending on the last hole sown in a lap, a player may capture stones from the board. The exact requirements for capture, as well as what is done with captured stones, vary considerably among games.
Typically, a capture requires sowing to end in a hole with a certain number of stones, ending across the board from stones in specific configurations, or landing in an empty hole adjacent to an opponent's hole that contains one or more pieces.
Another common way of capturing is to capture the stones that reach a certain number of seeds at any moment.
Also, several games include the notion of capturing holes, and thus all seeds sown on a captured hole belong at the end of the game to the player who captured it.
Evidence of the game was uncovered in Israel in the city of Gedera in a excavated roman bathhouse where pottery boards and rock cuts were unearthed dating back to between the 2nd and 3rd century AD.
Among other early evidence of the game are fragments of a pottery board and several rock cuts found in Aksumite areas in Matara in Eritrea and Yeha in Ethiopia , which are dated by archaeologists to between the 6th and 7th century AD; the game may have been mentioned by Giyorgis of Segla in his 14th century Ge'ez text Mysteries of Heaven and Earth , where he refers to a game called qarqis , a term used in Ge'ez to refer to both Gebet'a mancala and Sant'araz modern sent'erazh , Ethiopian chess.
However, accurate dating of this graffiti seems to be unavailable, and what designs have been found by modern scholars generally resemble games common to the Roman world, rather than anything like mandala.
Some historians believe that Mancala is the oldest game in the world based on the archaeological evidence found in Jordan that dates around BCE.
The game might have been played by ancient Nabataeans and could have been an ancient version of the modern Mancala game. Although the games existed in pockets in Europe —it is recorded as being played as early as the 17th century by merchants in England [ citation needed ] —it has never gained much popularity in most regions, except in the Baltic area, where once it was a very popular game " Bohnenspiel " , and Bosnia, where it is called Ban-Ban and still played today.
Mancala has also been found in Serbia and in Greece "Mandoli", Cyclades.Wie kannst du den Gegner berauben? In der nächsten Runde suchen Sie sich eine Ihrer besetzten Mulden - mindestens zwei Steine - aus und spielen nach den obigen Muster. Wo ist meine Bestellung? Du nimmst alle Steine aus einer beliebigen Mulde — es müssen immer mehr als einer sein — und verteilst immer je einen Stein in jede nächste Mulde. Alle Steine bleiben im Spiel! Da kommen zu Beginn des Spiels Steine rein, die man im Spielverlauf bewegt. Das Essen ist verpflichtend. Der Gewinner bekommt recht. Einzelne Steine dürfen nicht gespielt werde. Reisetipps Namibia mit Kindern.